pub trait AnyView<T> {
// Required methods
fn as_any(&self) -> &dyn Any;
fn dyn_build(
&mut self,
cx: &mut BuildCx<'_, '_>,
data: &mut T,
) -> Box<dyn Any>;
fn dyn_rebuild(
&mut self,
state: &mut AnyState,
cx: &mut RebuildCx<'_, '_>,
data: &mut T,
old: &dyn AnyView<T>,
);
fn dyn_event(
&mut self,
state: &mut AnyState,
cx: &mut EventCx<'_, '_>,
data: &mut T,
event: &Event,
) -> bool;
fn dyn_layout(
&mut self,
state: &mut AnyState,
cx: &mut LayoutCx<'_, '_>,
data: &mut T,
space: Space,
) -> Size;
fn dyn_draw(
&mut self,
state: &mut AnyState,
cx: &mut DrawCx<'_, '_>,
data: &mut T,
);
}
Expand description
A view that supports dynamic dispatch.
Required Methods§
Sourcefn dyn_build(&mut self, cx: &mut BuildCx<'_, '_>, data: &mut T) -> Box<dyn Any>
fn dyn_build(&mut self, cx: &mut BuildCx<'_, '_>, data: &mut T) -> Box<dyn Any>
Build the view.
Sourcefn dyn_rebuild(
&mut self,
state: &mut AnyState,
cx: &mut RebuildCx<'_, '_>,
data: &mut T,
old: &dyn AnyView<T>,
)
fn dyn_rebuild( &mut self, state: &mut AnyState, cx: &mut RebuildCx<'_, '_>, data: &mut T, old: &dyn AnyView<T>, )
Rebuild the view.
Sourcefn dyn_event(
&mut self,
state: &mut AnyState,
cx: &mut EventCx<'_, '_>,
data: &mut T,
event: &Event,
) -> bool
fn dyn_event( &mut self, state: &mut AnyState, cx: &mut EventCx<'_, '_>, data: &mut T, event: &Event, ) -> bool
Handle an event.