ori_core/window/window.rs
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use std::{
fmt::Display,
sync::atomic::{AtomicUsize, Ordering},
};
use crate::{
canvas::Color,
event::{Ime, PointerButton, PointerId},
image::Image,
layout::{Point, Size, Vector},
view::ViewId,
};
use super::{Cursor, Pointer};
/// A unique identifier for a window.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct WindowId {
index: usize,
}
impl Default for WindowId {
fn default() -> Self {
Self::new()
}
}
impl WindowId {
/// Create a new [`WindowId`].
pub fn new() -> Self {
static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
let index = NEXT_ID.fetch_add(1, Ordering::Relaxed);
Self { index }
}
}
impl Display for WindowId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "0x{:x}", self.index)
}
}
/// The sizing of a window.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum WindowSizing {
/// The window will have a fixed size equal to [`Window::size`].
Fixed,
/// The root [`View`](crate::view::View) will have [`Space::UNBOUNDED`](crate::layout::Space), and the window will
/// resize to fit the content.
Content,
}
impl Default for WindowSizing {
fn default() -> Self {
Self::Fixed
}
}
/// A window.
#[derive(Clone, Debug)]
pub struct Window {
id: WindowId,
pointers: Vec<Pointer>,
/// The title of the window.
pub title: String,
/// The icon of the window.
pub icon: Option<Image>,
/// The size of the window.
pub size: Size,
/// The sizing of the window.
pub sizing: WindowSizing,
/// The scale of the window.
///
/// Modifying this is not recommended, and will probably not do what you expect,
/// as a rule of thumb, don't do it.
pub scale: f32,
/// Whether the window is resizable.
pub resizable: bool,
/// Whether the window is decorated.
pub decorated: bool,
/// Whether the window is maximized.
pub maximized: bool,
/// Whether the window is visible.
pub visible: bool,
/// The color of the window.
pub color: Option<Color>,
}
impl Default for Window {
fn default() -> Self {
Self::new()
}
}
impl Window {
/// Create a new [`Window`].
pub fn new() -> Self {
Self {
id: WindowId::new(),
pointers: Vec::new(),
title: String::from("Ori window"),
icon: None,
size: Size::new(800.0, 600.0),
sizing: WindowSizing::Fixed,
scale: 1.0,
resizable: true,
decorated: true,
maximized: false,
visible: true,
color: None,
}
}
/// Get the unique identifier of the window.
pub fn id(&self) -> WindowId {
self.id
}
/// Set the title of the window.
pub fn title(mut self, title: impl ToString) -> Self {
self.title = title.to_string();
self
}
/// Set the icon of the window.
pub fn icon(mut self, icon: impl Into<Option<Image>>) -> Self {
self.icon = icon.into();
self
}
/// Set the size of the window.
pub fn size(mut self, width: u32, height: u32) -> Self {
self.size = Size::new(width as f32, height as f32);
self
}
/// Set the sizing of the window.
pub fn sizing(mut self, sizing: WindowSizing) -> Self {
self.sizing = sizing;
self
}
/// Set the sizing to [`WindowSizing::Content`].
pub fn fit_content(mut self) -> Self {
self.sizing = WindowSizing::Content;
self.resizable = false;
self
}
/// Set the scale of the window.
pub fn scale(mut self, scale: f32) -> Self {
self.scale = scale;
self
}
/// Set whether the window is resizable.
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Set whether the window is decorated.
pub fn decorated(mut self, decorated: bool) -> Self {
self.decorated = decorated;
self
}
/// Set whether the window is maximized.
pub fn maximized(mut self, maximized: bool) -> Self {
self.maximized = maximized;
self
}
/// Set whether the window is visible.
pub fn visible(mut self, visible: bool) -> Self {
self.visible = visible;
self
}
/// Set the color of the window.
pub fn color(mut self, color: impl Into<Option<Color>>) -> Self {
self.color = color.into();
self
}
/// Get the size of the window in physical pixels.
///
/// This is a shorthand for `self.size * self.scale`.
pub fn physical_size(&self) -> Size {
self.size * self.scale
}
/// Get the width of the window.
pub fn width(&self) -> u32 {
self.size.width as u32
}
/// Get the height of the window.
pub fn height(&self) -> u32 {
self.size.height as u32
}
/// Get the pointers in the window.
pub fn pointers(&self) -> &[Pointer] {
&self.pointers
}
/// Get the pointers in the window mutably.
pub fn pointers_mut(&mut self) -> &mut Vec<Pointer> {
&mut self.pointers
}
/// Get whether a specific view is hovered.
pub fn is_hovered(&self, view_id: ViewId) -> bool {
(self.pointers.iter()).any(|pointer| pointer.hovering == Some(view_id))
}
/// Get whether `button` is held down on pointer with `pointer_id`.
pub fn is_pointer_held(&self, pointer_id: PointerId, button: PointerButton) -> bool {
match self.get_pointer(pointer_id) {
Some(pointer) => pointer.is_pressed(button),
None => false,
}
}
/// Get the pointer with `pointer_id`.
pub fn get_pointer(&self, pointer_id: PointerId) -> Option<&Pointer> {
(self.pointers.iter()).find(|pointer| pointer.id() == pointer_id)
}
/// Get the pointer with `pointer_id` mutably.
pub fn get_pointer_mut(&mut self, pointer_id: PointerId) -> Option<&mut Pointer> {
(self.pointers.iter_mut()).find(|pointer| pointer.id() == pointer_id)
}
/// Press a button on a pointer.
///
/// This is rarely what you want to do, do not use this unless you
/// really know what you are doing.
pub fn press_pointer(&mut self, pointer_id: PointerId, button: PointerButton) {
if let Some(pointer) = self.get_pointer_mut(pointer_id) {
pointer.press(button);
}
}
/// Release a button on a pointer.
///
/// This is rarely what you want to do, do not use this unless you
/// really know what you are doing.
pub fn release_pointer(&mut self, pointer_id: PointerId, button: PointerButton) -> bool {
match self.get_pointer_mut(pointer_id) {
Some(pointer) => pointer.release(button),
None => false,
}
}
/// Move a pointer, returning the movement.
pub fn move_pointer(&mut self, pointer_id: PointerId, position: Point) -> Vector {
match self.get_pointer_mut(pointer_id) {
Some(pointer) => {
let delta = position - pointer.position;
pointer.position = position;
delta
}
None => {
self.pointers.push(Pointer::new(pointer_id, position));
Vector::ZERO
}
}
}
/// Remove a pointer.
///
/// This is rarely what you want to do, do not use this unless you
/// really know what you are doing.
pub fn remove_pointer(&mut self, pointer_id: PointerId) {
self.pointers.retain(|pointer| pointer.id() != pointer_id);
}
/// Update the window.
pub fn updates(&mut self) -> Vec<WindowUpdate> {
vec![
WindowUpdate::Title(self.title.clone()),
WindowUpdate::Icon(self.icon.clone()),
WindowUpdate::Size(self.size),
WindowUpdate::Scale(self.scale),
WindowUpdate::Resizable(self.resizable),
WindowUpdate::Decorated(self.decorated),
WindowUpdate::Maximized(self.maximized),
WindowUpdate::Visible(self.visible),
WindowUpdate::Color(self.color),
]
}
/// Get the [`WindowSnapshot`] of the window.
pub fn snapshot(&self) -> WindowSnapshot {
WindowSnapshot {
title: self.title.clone(),
icon: self.icon.clone(),
size: self.size,
scale: self.scale,
resizable: self.resizable,
decorated: self.decorated,
maximized: self.maximized,
visible: self.visible,
color: self.color,
}
}
}
/// An update to a window.
#[derive(Clone, Debug, PartialEq)]
pub enum WindowUpdate {
/// Set the title of the window.
Title(String),
/// Set the icon of the window.
Icon(Option<Image>),
/// Set the size of the window.
Size(Size),
/// Set the scale of the window.
Scale(f32),
/// Set whether the window is resizable.
Resizable(bool),
/// Set whether the window is decorated.
Decorated(bool),
/// Set whether the window is maximized.
Maximized(bool),
/// Set whether the window is visible.
Visible(bool),
/// Set the color of the window.
Color(Option<Color>),
/// Set the cursor of the window.
Cursor(Cursor),
/// Set the ime state of the window.
Ime(Option<Ime>),
}
/// The state of a window.
#[derive(Clone, Debug)]
pub struct WindowSnapshot {
/// The title of the window.
pub title: String,
/// The icon of the window.
pub icon: Option<Image>,
/// The size of the window.
pub size: Size,
/// The scale of the window.
pub scale: f32,
/// Whether the window is resizable.
pub resizable: bool,
/// Whether the window is decorated.
pub decorated: bool,
/// Whether the window is maximized.
pub maximized: bool,
/// Whether the window is visible.
pub visible: bool,
/// The color of the window.
pub color: Option<Color>,
}
impl WindowSnapshot {
/// Get the difference between a window and a previous state.
pub fn difference(&self, window: &Window) -> Vec<WindowUpdate> {
let mut updates = Vec::new();
if self.title != window.title {
updates.push(WindowUpdate::Title(window.title.clone()));
}
if self.icon != window.icon {
updates.push(WindowUpdate::Icon(window.icon.clone()));
}
if self.size != window.size {
updates.push(WindowUpdate::Size(window.size));
}
if self.scale != window.scale {
updates.push(WindowUpdate::Scale(window.scale));
}
if self.resizable != window.resizable {
updates.push(WindowUpdate::Resizable(window.resizable));
}
if self.decorated != window.decorated {
updates.push(WindowUpdate::Decorated(window.decorated));
}
if self.maximized != window.maximized {
updates.push(WindowUpdate::Maximized(window.maximized));
}
if self.visible != window.visible {
updates.push(WindowUpdate::Visible(window.visible));
}
if self.color != window.color {
updates.push(WindowUpdate::Color(window.color));
}
updates
}
}