use crate::{
context::{BuildCx, DrawCx, EventCx, LayoutCx, RebuildCx},
event::Event,
layout::{Size, Space},
rebuild::Rebuild,
view::{Pod, PodState, View},
};
pub fn aspect<V>(aspect: f32, view: V) -> Aspect<V> {
Aspect::new(aspect, view)
}
#[derive(Rebuild)]
pub struct Aspect<V> {
pub content: Pod<V>,
#[rebuild(layout)]
pub aspect: f32,
}
impl<V> Aspect<V> {
pub fn new(aspect: f32, content: V) -> Self {
Self {
content: Pod::new(content),
aspect,
}
}
}
impl<T, V: View<T>> View<T> for Aspect<V> {
type State = PodState<T, V>;
fn build(&mut self, cx: &mut BuildCx, data: &mut T) -> Self::State {
self.content.build(cx, data)
}
fn rebuild(&mut self, state: &mut Self::State, cx: &mut RebuildCx, data: &mut T, old: &Self) {
Rebuild::rebuild(self, cx, old);
self.content.rebuild(state, cx, data, &old.content);
}
fn event(
&mut self,
state: &mut Self::State,
cx: &mut EventCx,
data: &mut T,
event: &Event,
) -> bool {
self.content.event(state, cx, data, event)
}
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut LayoutCx,
data: &mut T,
space: Space,
) -> Size {
let mut new_width = space.max.width;
let mut new_height = space.max.height;
if new_width.is_infinite() {
new_width = new_height * self.aspect;
} else if new_height.is_infinite() {
new_height = new_width / self.aspect;
}
if new_width > space.max.width {
new_width = space.max.width;
new_height = new_width / self.aspect;
}
if new_height > space.max.height {
new_height = space.max.height;
new_width = new_height * self.aspect;
}
if new_width < space.min.width {
new_width = space.min.width;
new_height = new_width / self.aspect;
}
if new_height < space.min.height {
new_height = space.min.height;
new_width = new_height * self.aspect;
}
let space = Space::from_size(Size::new(new_width, new_height));
self.content.layout(state, cx, data, space)
}
fn draw(&mut self, state: &mut Self::State, cx: &mut DrawCx, data: &mut T) {
self.content.draw(state, cx, data);
}
}