ori_core/view/view.rs
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use crate::{
context::{BuildCx, DrawCx, EventCx, LayoutCx, RebuildCx},
event::Event,
layout::{Size, Space},
};
/// A single UI component.
///
/// This trait is implemented by all UI components. The user interface is built
/// by composing these components into a `view-tree`. This operation should be
/// fast, as it is performed very often.
///
/// A view also has an associated `state` type, that is persistent across `view-trees`.
/// When calling [`View::build`], the view will build it's state. A view containing
/// another view must also store it's child's state. This is usually done by wrapping
/// it in a tuple `(MyState, State)`.
///
/// In case a view contains another view the contents should always be wrapped in
/// either [`PodState`] or [`SeqState`]. If this is not done strange issues
/// are _very_ likely to occur.
///
/// For information on styling see [`style`].
///
/// [`View`] has four primary methods:
/// - [`View::rebuild`] is called after a new `view-tree` has been built, on the
/// new tree. The view can then compare itself to the old tree and update it's
/// state accordingly. When a view differs from the old tree, it should call
/// [`RebuildCx::layout`] or [`RebuildCx::draw`] when applicable.
/// This can be quite tedius to write out, so the [`Rebuild`] derive macro can be
/// used to generate this code.
/// - [`View::event`] is called when an event occurs. The should then handle the
/// event and return whether it handled it. Command events can be send using [`BaseCx::cmd`].
/// - [`View::layout`] is called when the view needs to be laid out. A leaf view
/// should compute it's own size in accordance with the given [`Space`], and
/// return it. A container view should pass an appropriate [`Space`] to it's
/// contents and the compute it's own size based on the contents' size(s).
/// - [`View::draw`] is called when the view needs to be drawn.
///
/// For examples see the implementation of views like [`Button`] or [`Checkbox`].
///
/// [`BaseCx::cmd`]: crate::context::BaseCx::cmd
/// [`PodState`]: super::PodState
/// [`SeqState`]: super::SeqState
/// [`ViewState`]: super::ViewState
/// [`Rebuild`]: crate::rebuild::Rebuild
/// [`Button`]: crate::views::Button
/// [`Checkbox`]: crate::views::Checkbox
/// [`style`]: crate::style
pub trait View<T: ?Sized = ()> {
/// The state of the view, see top-level documentation for more information.
type State;
/// Build the view state, see top-level documentation for more information.
fn build(&mut self, cx: &mut BuildCx, data: &mut T) -> Self::State;
/// Rebuild the view state, see top-level documentation for more information.
fn rebuild(&mut self, state: &mut Self::State, cx: &mut RebuildCx, data: &mut T, old: &Self);
/// Handle an event, see top-level documentation for more information.
#[must_use]
fn event(
&mut self,
state: &mut Self::State,
cx: &mut EventCx,
data: &mut T,
event: &Event,
) -> bool;
/// Layout the view, see top-level documentation for more information.
#[must_use]
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut LayoutCx,
data: &mut T,
space: Space,
) -> Size;
/// Draw the view, see top-level documentation for more information.
fn draw(&mut self, state: &mut Self::State, cx: &mut DrawCx, data: &mut T);
}
impl<T, V: View<T>> View<T> for Option<V> {
type State = Option<V::State>;
fn build(&mut self, cx: &mut BuildCx, data: &mut T) -> Self::State {
self.as_mut().map(|view| view.build(cx, data))
}
fn rebuild(&mut self, state: &mut Self::State, cx: &mut RebuildCx, data: &mut T, old: &Self) {
if let Some(view) = self {
if state.is_none() {
*state = Some(view.build(&mut cx.as_build_cx(), data));
}
if let Some(old_view) = old {
view.rebuild(state.as_mut().unwrap(), cx, data, old_view);
}
} else {
*state = None;
}
}
fn event(
&mut self,
state: &mut Self::State,
cx: &mut EventCx,
data: &mut T,
event: &Event,
) -> bool {
match self {
Some(view) => view.event(state.as_mut().unwrap(), cx, data, event),
None => false,
}
}
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut LayoutCx,
data: &mut T,
space: Space,
) -> Size {
if let Some(view) = self {
view.layout(state.as_mut().unwrap(), cx, data, space)
} else {
space.min
}
}
fn draw(&mut self, state: &mut Self::State, cx: &mut DrawCx, data: &mut T) {
if let Some(view) = self {
view.draw(state.as_mut().unwrap(), cx, data);
}
}
}
impl<T> View<T> for () {
type State = ();
fn build(&mut self, _cx: &mut BuildCx, _data: &mut T) -> Self::State {}
fn rebuild(
&mut self,
_state: &mut Self::State,
_cx: &mut RebuildCx,
_data: &mut T,
_old: &Self,
) {
}
fn event(
&mut self,
_state: &mut Self::State,
_cx: &mut EventCx,
_data: &mut T,
_event: &Event,
) -> bool {
false
}
fn layout(
&mut self,
_state: &mut Self::State,
_cx: &mut LayoutCx,
_data: &mut T,
space: Space,
) -> Size {
space.min
}
fn draw(&mut self, _state: &mut Self::State, _cx: &mut DrawCx, _data: &mut T) {}
}
impl<T, V: View<T>, E: View<T>> View<T> for Result<V, E> {
type State = Result<V::State, E::State>;
fn build(&mut self, cx: &mut BuildCx, data: &mut T) -> Self::State {
match self {
Ok(view) => Ok(view.build(cx, data)),
Err(view) => Err(view.build(cx, data)),
}
}
fn rebuild(&mut self, state: &mut Self::State, cx: &mut RebuildCx, data: &mut T, old: &Self) {
match (&mut *self, &mut *state, old) {
(Ok(view), Ok(state), Ok(old)) => view.rebuild(state, cx, data, old),
(Err(view), Err(state), Err(old)) => view.rebuild(state, cx, data, old),
_ => {
*state = self.build(&mut cx.as_build_cx(), data);
*cx.view_state = Default::default();
cx.layout();
}
}
}
fn event(
&mut self,
state: &mut Self::State,
cx: &mut EventCx,
data: &mut T,
event: &Event,
) -> bool {
match (self, state) {
(Ok(view), Ok(state)) => view.event(state, cx, data, event),
(Err(view), Err(state)) => view.event(state, cx, data, event),
_ => false,
}
}
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut LayoutCx,
data: &mut T,
space: Space,
) -> Size {
match (self, state) {
(Ok(view), Ok(state)) => view.layout(state, cx, data, space),
(Err(view), Err(state)) => view.layout(state, cx, data, space),
_ => space.min,
}
}
fn draw(&mut self, state: &mut Self::State, cx: &mut DrawCx, data: &mut T) {
match (self, state) {
(Ok(view), Ok(state)) => view.draw(state, cx, data),
(Err(view), Err(state)) => view.draw(state, cx, data),
_ => {}
}
}
}